Post by Sabriela on Jun 19, 2010 17:59:57 GMT -5
Note: The information below is not my own work. I have a warrior but she is level 20. =D This is pretty much a copy and paste of information found on the Warrior class forum on Worldofwarcraft.com. This and all posts made by me are copy and pastes, just to make it easier on the Warrior to find information on their class without having to scour the internet. =)
The following information has been written and compiled by Jaavaa and a direct link can be found here forums.worldofwarcraft.com/thread.html?topicId=17616372095&sid=1
Considering about ½ the threads on any given page of the Warrior forum is in regard to leveling specs, I pretty much just wanted a thread where I could link people to and forget about it instead of writing a new post every time, and here it is. I’m no expert theorycrafter, and I’m not backing up all I’ve said with numerical facts, but this is pretty much how I’ve found the Warrior class to be most capable of leveling quickly and efficiently. If you’re a person familiar with the class, this is mostly basics and although you might learn a bit, it’s mostly just for people new to the class. Any helpful info is appreciated though.
To begin, here's a quick rundown on races (if you're completely new and starting up a warrior and are worried about each race). If you already started, skip this section. Remember, at 80 although racial passives are still present, they aren't game breaking, and I would suggest going with the class you truly think is the best for you, and one that you can look at for the days of game play it'll take to get to 80 and continue afterward.
Alliance -
Draenei - Racial castable heal, great for leveling, PvP and PvE applicable. Heroic Presence +1% Hit is also nice. Balanced race for PvP and PvE.
Dwarves - Stoneform, has it's uses, but there aren't a huge amount of them.
Gnomes - The PvP application of escape artist is great and useful, but you don't get much else here except puntability.
Humans - Every Man for Himself, pretty much a free trinket so you don't need to have the PvP trinket in your build, but they also share CD. Sword/Mace specialization is nice all around as well. Best all-around Warrior race for alliance imo.
Night Elves - Quickness, 2% to avoid an attack entirely is great, but not much else. Shadowmeld has a few uses but nothing serious.
Horde-
Blood Elves - Whoops... Blizzard said that anyone can be a warrior (glares at gnomes), apparently not.
Orcs - Best all around warrior, PvP and PvE. Blood Fury, hardiness and Axe spec are next to none. Probably the best PvE option for horde.
Tauren - War Stomp has uses, especially in PvP and the small base stam increase is nice, but not huge. Best looking Warrior with Humans and Orcs right behind. (IMO)
Troll - Berserking is nice, Regeneration is hardly noticeable considering we have nearly no spirit. Voodoo Shuffle is great for PvP, but often impairment effects are spammed anyways.
Undead - WotF is great for a secondary Fear break, as well as Sleep/Charm, but doesn't have immunity like it used to. Cannibalize is great for leveling off of Humanoids/Undead. Mostly the 'PvP' class. Definitely don't win prettiest.
Remember, the stat differentials between races are nearly negligible, and I can almost guarantee you you're not going to get regected because you're not the 'right race'. Go with what you enjoy.
The three specs that you can choose between for leveling are Arms/Fury/Protection, and chances are by now that you are well acquainted with at least one of these specs and know most of their strength and weaknesses. However, I’ll summarize each and how/when to effectively use each.
Arms – This is the spec that is least gear dependant. Using a two-handed weapon and generally stocking up on stamina and crit loaded stats are the best way to go. This doesn’t mean going out of your way to find it, it’s just a suggestion. For the lower levels, as with pretty much any warrior’s spec, “of the Bear” gear is what you want if you’re going to go out and buy gear, but it’s not necessarily recommended. A lot of questing gear and getting an instance in every few levels to pick up a new few pieces of rare gear and a weapon should do just fine. Being the least gear dependant means less time waiting for groups and attempting to get better armor to level, and this is, in my opinion, the best level 10-60 talent spec to use. This is simply because it’s quick, efficient, and the downtime isn’t necessarily a lot longer than protection yet. This means pretty much all of the good and little to none of the bad up to this point. Also very efficient leveling method once you get Sweeping Strikes, taking on two mobs as though they were one with ease.
Fury – I’ll apologize foremost that I pretty much ignore basing a talent build off this specialization, but I haven’t found it particularly leveling-friendly. This is by far the most gear dependant and as far as I’ve used it, least efficient leveling talent spec. Although there is a lot of positives (efficient, long term consistent DPS), this is mostly for PvE aspects of the game much later, such as level 80. The spec requires a main and off-hand weapon for the most damage output and to fully maximize efficiency, and this means you need a lot of +hit rating as well as AP and other stats that are pretty much difficult to come by leveling before Outlands (level 60+). It’s an extremely fun talent spec to play, but along with recent nerfs (10% [20%] nerf to TG as of 3.1) to this talent spec it has further made it inefficient for leveling. If you are particularly drawn to the talents and the abilities, go ahead and try it, because it’s all about how you enjoy your class, I’ve just found it far less efficient. Once you get to the Outlands and into Northrend as well, it should be a lot easier to get specifically statted gear for the spec, but I find protection and arms to still definitely outweigh all that you must put into it to get so little out of it. I’d recommend waiting for 80 to try this one out. I would like to see how the recent buff to Bloodthirst in conjunction with the Bloodthirst glyph is effecting leveling as fury.
Protection – Has become the ‘hot ticket’ in warrior leveling since I first leveled my warrior. The allure of this specialization is the fact that you can deal a good amount of damage (not quite as high as arms, but not much less) while maintaining a good amount of damage reduction and defensive abilities to make downtime far less apparent. Although you may have to visit instances a bit more often than arms (good or bad depending on how you view instances), this talent specialization is very good at killing mobs significantly higher level than you, or packs of mobs of similar level. This is specifically a good specialization for once you start facing quests were these are required, and as you enter the 60-80 range, it is far more common to find quests involving elite mobs or mobs that are protected by several guards. This spec excels at doing these quests and makes leveling 60-80 a lot easier than the other two at times, even though its damage isn’t quite up to par.
In summary, I would personally suggest using Arms from level ten to level sixty, and then switching to Protection from sixty to eighty. This is simply because of the positives outweighing the negatives for each spec being lenient during these levels. Because I don’t personally advise using Fury as a main spec for leveling, I’m not including a Fury-specific talent build, but I’m sure a Fury supporter will gladly add one soon. /hinthint
Also, because I’m advising Arms for 1-60 and Protection for 60-80, I’ll give a talent spec for arms at 40, 60, and 79, along with glyphs and a talent spec for protection at 60 and 80 with glyphs. This way you should be capable of filling in the gaps without me putting up a new spec for every 5 points. If there’s any question just ask.
Arms:
Up to this point it’s really about maximizing damage output and mitigation. Although going 5 points into Cruelty is awesome, Deflection will still give you plenty of mitigation but also points into arms to get further down the tree. I find it more useful to go this route than delaying your entire tree by 5 talent points to simply get Cruelty, however useful the talent is. The tactical mastery talent is pretty much a ‘filler’ to get down the tree and could be replaced since you’ll always be in battle, but it is nice for when you’re running instances. Remember that this is strictly a PvE leveling build, which should explain why Second Wind and Juggernaut are ignored, and later why Piercing Howl and Commanding Presence is avoided to get Blood Craze.
10 to 40: www.wowarmory.com/talent-calc.xm ... 0000000000
40 to 60: www.wowarmory.com/talent-calc.xm ... 0000000000
60 to 79: www.wowarmory.com/talent-calc.xm ... 0000000000
As for Glyphs, here are a few I’d suggest (Highest to lowest in want, imo):
Major Glyphs –
Glyph of Overpower – This is an exceptional leveling ability. Getting parried kills your rage generation and is extremely annoying when facing defensive heavy mobs. This will also allow you to kill higher level mobs without too much trouble. Only higher than Sweeping Strikes because this is useful as soon as you get Overpower.
Glyph of Sweeping Strikes – Another integral part of Arms leveling. You will kill two mobs at the same time, for free, taking hardly any extra damage. This makes leveling so much faster and efficient. Combined with a MS crit and an Overpower crit you can easily two-three shot mobs equal to your level at this stage, extremely useful!
Glyph of Mortal Strike – 10% flat buff to your Mortal Strike. Useful, but not integral to your damage as MS isn’t a HUGE part of your damage like an entire extra hit or AoE damage like Overpower/Sweeping Strikes.
Glyph of Rending – Extremely useful once you get TfB, but because most mobs die within ten seconds of you engaging, but again it’s not an integral part of leveling, more so for instances and extended fights.
Glyph of Execution – Sudden Death, and low HP mobs make this useful. However, I don’t find it more useful in any way than the preceding four. More useful for extended fights.
(Victory Rush/Enraged Regen are so much later in level I’d figure I’d ignore them for that sake alone. However they are useful glyphs in their own right for leveling in particular)
Minor Glyphs –
Glyph of Bloodrage – Personal favorite, simply because getting 20 free rage without taking damage every minute is great. Slightly better than Battle because with that 20 free rage I can throw up a new shout every minute for free of charge and begin a fight with 10 rage. All around a useful glyph and definitely has helped me a lot leveling.
Glyph of Battle – A 50% increase to your Battle Shout timer. Definitely worth it if you can find it for a decent price on the AH. Less time wasted by using a GCD on putting up a new shout.
Glyph of Charge – 5 yard increase to charge’s range. Very useful for both PvE and PvP as you level. Can also be useful for getting up cliffs by charging to mobs (where I’ve found it most useful leveling) but it’s definitely not essential, as more often than not you can just walk 5 yards closer without a problem.
Protection:
Once you’ve hit 60 (Or, as I’d suggest, get to Outlands at 58), protection is seemingly a lot more viable. Often the best way to get here is to simply queue up for a run of Ramps and get summoned. There is great protection gear and the mobs become a lot denser than in most vanilla WoW zones. This is a great marker to switch at if you’d like to go Protection. Staying up-to-date on gear is a bit more essential, but it shouldn’t be difficult since all the instances are where you’re leveling anyways. Throw up a hearth in Shatt and you’re good to go.
10 to 60: www.wowarmory.com/talent-calc.xm ... 0330113321
60 to 80: www.wowarmory.com/talent-calc.xm ... 0330113321
The end of the 60 to 80 build is a bit odd, since you’re deciding whether to put points in Shield Spec or Cruelty, but I find the offensive ability combined with Impale/Deep Wounds a bit more efficient, as represented in the build. No mathcraft here for you though.
Helpful Protection Glyphs for leveling: (More important to not as important)
Major Glyphs –
Glyph of Blocking – Exceptional Glyph in conjunction with all the talents thrown into improving Shield Slam.
Glyph of Revenge – You’ll be using revenge pretty consistently, and it’s always great to get free damage abilities. With Heroic Strike you’re pretty much hitting as hard on your white hits as a 2 hander would be. It’s a great cheap glyph.
Glyph of Resonating Power – Extremely cheap thunderclaps, and if you’re pulling large groups of mobs I’d strongly recommend this glyph. However, if you’re only doing single pulls it’s much less effective. Great glyph especially if you find it cheap.
Glyph of Cleaving – Cleave used to be able to hit more than one target if I recall, and it’s a bit demeaning to have to glyph into it, but it is rather useful in both AoE agro in instances and several mob pulls (which you will do often) and have the rage. It’s a decent glyph, and likely on the AH for extremely cheap.
Glyph of Heroic Strike – Pretty useful in addition to the Revenge glyph. You can actually end up getting quite a bit a rage considering your heroic strike already has a pretty large percent increase on chance to crit, thanks to your talent points in Incite. I find the others more useful, however.
Minor Glyphs –
They are exactly the same as Arms, actually. However, I would suggest Glyph of Thunderclap as well. If you have Glyph of Resonating Power as well as talent points into Thunderclap, the 2 yard radius increase can be extremely helpful in mobs that just won’t group up together correctly.
This is getting more lengthy than I originally intended, but it pretty much covers the general basis of where to go as you level. Any more in depth questions are plenty welcome and I will add more information as per request.
Fury:
Although I don’t suggest leveling as Fury, a few people are wondering what some viable builds are if you’re leveling as Fury anyways. Because Fury is a viable spec if you’re willing to put in the extra effort, and with recent buffs it is becoming more effective for leveling (Bloodthirst being spammable, mainly), I’ll add a quick spec that is entirely PvE oriented. The one thing I will suggest with these specs is, if you’re having trouble getting rage, Unbridled Wrath, Improved Berserker Rage, and Intensify Rage are the three talents you will want to look into. In this case, I would suggest getting the Bloodrage glyph (should have this either way), as well as getting Imp Berserker rage, that’s a guaranteed 20 rage per fight, and with Intensify Rage you can be popping them consistently over Unbridled Wrath, which is a ‘sub-par’; talent comparatively. Talents that I would suggest dropping for this are Piercing Howl (PvP oriented, however useful in cases such as running mobs can save you many a death) and Armored to the Teeth (because you will have a marginal armor value as you level), which only becomes really effective once you begin to equip plate/get armor heavy equipment in BC and WotLK areas. Fury is all about single mob pulls, as it has very few AoE abilities outside of Whirlwind.
Fury
10 to 60: www.wowarmory.com/talent-calc.xm ... 0000000000
60 to 80: www.wowarmory.com/talent-calc.xm ... 0000000000
Notice how Intensify Rage and Imp Berserker Rage are implemented for sure in 60 to 80. There are clearly no better talents at conserving/creating rage opportunities, and the chances are you’ll need all the rage you can get, so they are very important by now. UW is completely worthless at this point, as you will be dual wielding two slow weapons. There are several different builds for fury that are more effective at different things, but this is what I used when I had the weapons/gear and used fury for a while and it was effective until I needed new gear.
Helpful Fury Glyphs for Leveling:
Major Glyphs:
Glyph of Bloodthirst – With its new buff allowing it to be constantly used, the healing buff from this glyph will help you considerably with downtime. A ‘must have’ glyph for
Glyph of Whirlwind – Great for both single and multiple mob encounters. This is common rotation in Fury as long as rage is coming in, so the 2 second reduction in CD is a strong DPS increase for this ability.
Glyph of Execution – Fury is the build that has difficulty keeping up a consistent amount of rage, so when a mob gets low you don’t always have a large amount of rage to execute and surely kill a mob. This allows you to get that extra damage on your execute without burning talent points.
Glyph of Heroic Strike – Not exactly the prettiest glyph out there, but it’s a low level common ability for Fury warriors, especially before the introduction of abilities like Whirlwind, Bloodthirst, Slam, etc. If you’re going to pick up an early glyph, this may be the one to choose, but its effectiveness only scales with how much you crit.
Minor glyphs are the same as Arms minor glyphs.
Happy leveling!
Note: I know my Arms spec doesn’t follow mine exactly, but that’s because I enjoy casually leveling up my warrior and PvP pretty frequently. Glyphs are also not exact simply because I’m stingy, and only buy stuff that’s cheap. I'll add to this as needed.
The following information has been written and compiled by Jaavaa and a direct link can be found here forums.worldofwarcraft.com/thread.html?topicId=17616372095&sid=1
Considering about ½ the threads on any given page of the Warrior forum is in regard to leveling specs, I pretty much just wanted a thread where I could link people to and forget about it instead of writing a new post every time, and here it is. I’m no expert theorycrafter, and I’m not backing up all I’ve said with numerical facts, but this is pretty much how I’ve found the Warrior class to be most capable of leveling quickly and efficiently. If you’re a person familiar with the class, this is mostly basics and although you might learn a bit, it’s mostly just for people new to the class. Any helpful info is appreciated though.
To begin, here's a quick rundown on races (if you're completely new and starting up a warrior and are worried about each race). If you already started, skip this section. Remember, at 80 although racial passives are still present, they aren't game breaking, and I would suggest going with the class you truly think is the best for you, and one that you can look at for the days of game play it'll take to get to 80 and continue afterward.
Alliance -
Draenei - Racial castable heal, great for leveling, PvP and PvE applicable. Heroic Presence +1% Hit is also nice. Balanced race for PvP and PvE.
Dwarves - Stoneform, has it's uses, but there aren't a huge amount of them.
Gnomes - The PvP application of escape artist is great and useful, but you don't get much else here except puntability.
Humans - Every Man for Himself, pretty much a free trinket so you don't need to have the PvP trinket in your build, but they also share CD. Sword/Mace specialization is nice all around as well. Best all-around Warrior race for alliance imo.
Night Elves - Quickness, 2% to avoid an attack entirely is great, but not much else. Shadowmeld has a few uses but nothing serious.
Horde-
Blood Elves - Whoops... Blizzard said that anyone can be a warrior (glares at gnomes), apparently not.
Orcs - Best all around warrior, PvP and PvE. Blood Fury, hardiness and Axe spec are next to none. Probably the best PvE option for horde.
Tauren - War Stomp has uses, especially in PvP and the small base stam increase is nice, but not huge. Best looking Warrior with Humans and Orcs right behind. (IMO)
Troll - Berserking is nice, Regeneration is hardly noticeable considering we have nearly no spirit. Voodoo Shuffle is great for PvP, but often impairment effects are spammed anyways.
Undead - WotF is great for a secondary Fear break, as well as Sleep/Charm, but doesn't have immunity like it used to. Cannibalize is great for leveling off of Humanoids/Undead. Mostly the 'PvP' class. Definitely don't win prettiest.
Remember, the stat differentials between races are nearly negligible, and I can almost guarantee you you're not going to get regected because you're not the 'right race'. Go with what you enjoy.
The three specs that you can choose between for leveling are Arms/Fury/Protection, and chances are by now that you are well acquainted with at least one of these specs and know most of their strength and weaknesses. However, I’ll summarize each and how/when to effectively use each.
Arms – This is the spec that is least gear dependant. Using a two-handed weapon and generally stocking up on stamina and crit loaded stats are the best way to go. This doesn’t mean going out of your way to find it, it’s just a suggestion. For the lower levels, as with pretty much any warrior’s spec, “of the Bear” gear is what you want if you’re going to go out and buy gear, but it’s not necessarily recommended. A lot of questing gear and getting an instance in every few levels to pick up a new few pieces of rare gear and a weapon should do just fine. Being the least gear dependant means less time waiting for groups and attempting to get better armor to level, and this is, in my opinion, the best level 10-60 talent spec to use. This is simply because it’s quick, efficient, and the downtime isn’t necessarily a lot longer than protection yet. This means pretty much all of the good and little to none of the bad up to this point. Also very efficient leveling method once you get Sweeping Strikes, taking on two mobs as though they were one with ease.
Fury – I’ll apologize foremost that I pretty much ignore basing a talent build off this specialization, but I haven’t found it particularly leveling-friendly. This is by far the most gear dependant and as far as I’ve used it, least efficient leveling talent spec. Although there is a lot of positives (efficient, long term consistent DPS), this is mostly for PvE aspects of the game much later, such as level 80. The spec requires a main and off-hand weapon for the most damage output and to fully maximize efficiency, and this means you need a lot of +hit rating as well as AP and other stats that are pretty much difficult to come by leveling before Outlands (level 60+). It’s an extremely fun talent spec to play, but along with recent nerfs (10% [20%] nerf to TG as of 3.1) to this talent spec it has further made it inefficient for leveling. If you are particularly drawn to the talents and the abilities, go ahead and try it, because it’s all about how you enjoy your class, I’ve just found it far less efficient. Once you get to the Outlands and into Northrend as well, it should be a lot easier to get specifically statted gear for the spec, but I find protection and arms to still definitely outweigh all that you must put into it to get so little out of it. I’d recommend waiting for 80 to try this one out. I would like to see how the recent buff to Bloodthirst in conjunction with the Bloodthirst glyph is effecting leveling as fury.
Protection – Has become the ‘hot ticket’ in warrior leveling since I first leveled my warrior. The allure of this specialization is the fact that you can deal a good amount of damage (not quite as high as arms, but not much less) while maintaining a good amount of damage reduction and defensive abilities to make downtime far less apparent. Although you may have to visit instances a bit more often than arms (good or bad depending on how you view instances), this talent specialization is very good at killing mobs significantly higher level than you, or packs of mobs of similar level. This is specifically a good specialization for once you start facing quests were these are required, and as you enter the 60-80 range, it is far more common to find quests involving elite mobs or mobs that are protected by several guards. This spec excels at doing these quests and makes leveling 60-80 a lot easier than the other two at times, even though its damage isn’t quite up to par.
In summary, I would personally suggest using Arms from level ten to level sixty, and then switching to Protection from sixty to eighty. This is simply because of the positives outweighing the negatives for each spec being lenient during these levels. Because I don’t personally advise using Fury as a main spec for leveling, I’m not including a Fury-specific talent build, but I’m sure a Fury supporter will gladly add one soon. /hinthint
Also, because I’m advising Arms for 1-60 and Protection for 60-80, I’ll give a talent spec for arms at 40, 60, and 79, along with glyphs and a talent spec for protection at 60 and 80 with glyphs. This way you should be capable of filling in the gaps without me putting up a new spec for every 5 points. If there’s any question just ask.
Arms:
Up to this point it’s really about maximizing damage output and mitigation. Although going 5 points into Cruelty is awesome, Deflection will still give you plenty of mitigation but also points into arms to get further down the tree. I find it more useful to go this route than delaying your entire tree by 5 talent points to simply get Cruelty, however useful the talent is. The tactical mastery talent is pretty much a ‘filler’ to get down the tree and could be replaced since you’ll always be in battle, but it is nice for when you’re running instances. Remember that this is strictly a PvE leveling build, which should explain why Second Wind and Juggernaut are ignored, and later why Piercing Howl and Commanding Presence is avoided to get Blood Craze.
10 to 40: www.wowarmory.com/talent-calc.xm ... 0000000000
40 to 60: www.wowarmory.com/talent-calc.xm ... 0000000000
60 to 79: www.wowarmory.com/talent-calc.xm ... 0000000000
As for Glyphs, here are a few I’d suggest (Highest to lowest in want, imo):
Major Glyphs –
Glyph of Overpower – This is an exceptional leveling ability. Getting parried kills your rage generation and is extremely annoying when facing defensive heavy mobs. This will also allow you to kill higher level mobs without too much trouble. Only higher than Sweeping Strikes because this is useful as soon as you get Overpower.
Glyph of Sweeping Strikes – Another integral part of Arms leveling. You will kill two mobs at the same time, for free, taking hardly any extra damage. This makes leveling so much faster and efficient. Combined with a MS crit and an Overpower crit you can easily two-three shot mobs equal to your level at this stage, extremely useful!
Glyph of Mortal Strike – 10% flat buff to your Mortal Strike. Useful, but not integral to your damage as MS isn’t a HUGE part of your damage like an entire extra hit or AoE damage like Overpower/Sweeping Strikes.
Glyph of Rending – Extremely useful once you get TfB, but because most mobs die within ten seconds of you engaging, but again it’s not an integral part of leveling, more so for instances and extended fights.
Glyph of Execution – Sudden Death, and low HP mobs make this useful. However, I don’t find it more useful in any way than the preceding four. More useful for extended fights.
(Victory Rush/Enraged Regen are so much later in level I’d figure I’d ignore them for that sake alone. However they are useful glyphs in their own right for leveling in particular)
Minor Glyphs –
Glyph of Bloodrage – Personal favorite, simply because getting 20 free rage without taking damage every minute is great. Slightly better than Battle because with that 20 free rage I can throw up a new shout every minute for free of charge and begin a fight with 10 rage. All around a useful glyph and definitely has helped me a lot leveling.
Glyph of Battle – A 50% increase to your Battle Shout timer. Definitely worth it if you can find it for a decent price on the AH. Less time wasted by using a GCD on putting up a new shout.
Glyph of Charge – 5 yard increase to charge’s range. Very useful for both PvE and PvP as you level. Can also be useful for getting up cliffs by charging to mobs (where I’ve found it most useful leveling) but it’s definitely not essential, as more often than not you can just walk 5 yards closer without a problem.
Protection:
Once you’ve hit 60 (Or, as I’d suggest, get to Outlands at 58), protection is seemingly a lot more viable. Often the best way to get here is to simply queue up for a run of Ramps and get summoned. There is great protection gear and the mobs become a lot denser than in most vanilla WoW zones. This is a great marker to switch at if you’d like to go Protection. Staying up-to-date on gear is a bit more essential, but it shouldn’t be difficult since all the instances are where you’re leveling anyways. Throw up a hearth in Shatt and you’re good to go.
10 to 60: www.wowarmory.com/talent-calc.xm ... 0330113321
60 to 80: www.wowarmory.com/talent-calc.xm ... 0330113321
The end of the 60 to 80 build is a bit odd, since you’re deciding whether to put points in Shield Spec or Cruelty, but I find the offensive ability combined with Impale/Deep Wounds a bit more efficient, as represented in the build. No mathcraft here for you though.
Helpful Protection Glyphs for leveling: (More important to not as important)
Major Glyphs –
Glyph of Blocking – Exceptional Glyph in conjunction with all the talents thrown into improving Shield Slam.
Glyph of Revenge – You’ll be using revenge pretty consistently, and it’s always great to get free damage abilities. With Heroic Strike you’re pretty much hitting as hard on your white hits as a 2 hander would be. It’s a great cheap glyph.
Glyph of Resonating Power – Extremely cheap thunderclaps, and if you’re pulling large groups of mobs I’d strongly recommend this glyph. However, if you’re only doing single pulls it’s much less effective. Great glyph especially if you find it cheap.
Glyph of Cleaving – Cleave used to be able to hit more than one target if I recall, and it’s a bit demeaning to have to glyph into it, but it is rather useful in both AoE agro in instances and several mob pulls (which you will do often) and have the rage. It’s a decent glyph, and likely on the AH for extremely cheap.
Glyph of Heroic Strike – Pretty useful in addition to the Revenge glyph. You can actually end up getting quite a bit a rage considering your heroic strike already has a pretty large percent increase on chance to crit, thanks to your talent points in Incite. I find the others more useful, however.
Minor Glyphs –
They are exactly the same as Arms, actually. However, I would suggest Glyph of Thunderclap as well. If you have Glyph of Resonating Power as well as talent points into Thunderclap, the 2 yard radius increase can be extremely helpful in mobs that just won’t group up together correctly.
This is getting more lengthy than I originally intended, but it pretty much covers the general basis of where to go as you level. Any more in depth questions are plenty welcome and I will add more information as per request.
Fury:
Although I don’t suggest leveling as Fury, a few people are wondering what some viable builds are if you’re leveling as Fury anyways. Because Fury is a viable spec if you’re willing to put in the extra effort, and with recent buffs it is becoming more effective for leveling (Bloodthirst being spammable, mainly), I’ll add a quick spec that is entirely PvE oriented. The one thing I will suggest with these specs is, if you’re having trouble getting rage, Unbridled Wrath, Improved Berserker Rage, and Intensify Rage are the three talents you will want to look into. In this case, I would suggest getting the Bloodrage glyph (should have this either way), as well as getting Imp Berserker rage, that’s a guaranteed 20 rage per fight, and with Intensify Rage you can be popping them consistently over Unbridled Wrath, which is a ‘sub-par’; talent comparatively. Talents that I would suggest dropping for this are Piercing Howl (PvP oriented, however useful in cases such as running mobs can save you many a death) and Armored to the Teeth (because you will have a marginal armor value as you level), which only becomes really effective once you begin to equip plate/get armor heavy equipment in BC and WotLK areas. Fury is all about single mob pulls, as it has very few AoE abilities outside of Whirlwind.
Fury
10 to 60: www.wowarmory.com/talent-calc.xm ... 0000000000
60 to 80: www.wowarmory.com/talent-calc.xm ... 0000000000
Notice how Intensify Rage and Imp Berserker Rage are implemented for sure in 60 to 80. There are clearly no better talents at conserving/creating rage opportunities, and the chances are you’ll need all the rage you can get, so they are very important by now. UW is completely worthless at this point, as you will be dual wielding two slow weapons. There are several different builds for fury that are more effective at different things, but this is what I used when I had the weapons/gear and used fury for a while and it was effective until I needed new gear.
Helpful Fury Glyphs for Leveling:
Major Glyphs:
Glyph of Bloodthirst – With its new buff allowing it to be constantly used, the healing buff from this glyph will help you considerably with downtime. A ‘must have’ glyph for
Glyph of Whirlwind – Great for both single and multiple mob encounters. This is common rotation in Fury as long as rage is coming in, so the 2 second reduction in CD is a strong DPS increase for this ability.
Glyph of Execution – Fury is the build that has difficulty keeping up a consistent amount of rage, so when a mob gets low you don’t always have a large amount of rage to execute and surely kill a mob. This allows you to get that extra damage on your execute without burning talent points.
Glyph of Heroic Strike – Not exactly the prettiest glyph out there, but it’s a low level common ability for Fury warriors, especially before the introduction of abilities like Whirlwind, Bloodthirst, Slam, etc. If you’re going to pick up an early glyph, this may be the one to choose, but its effectiveness only scales with how much you crit.
Minor glyphs are the same as Arms minor glyphs.
Happy leveling!
Note: I know my Arms spec doesn’t follow mine exactly, but that’s because I enjoy casually leveling up my warrior and PvP pretty frequently. Glyphs are also not exact simply because I’m stingy, and only buy stuff that’s cheap. I'll add to this as needed.